This update is focused primarily on the “Hebrew Children” story. For the most part the look has been finalized, as have the puppets Nailing down the final look of this story has been a big part of the work as of late. Still learning MOHO and bumping up against glitches and some inefficiencies trying to accomplish a final look in that app alone, I’ve opted to create all background elements in Affinity Designer. The puppets animation is done against a temporary background in MOHO, then expired as a PNG sequence with a transparent background. Everything is then composited in After Effects, adding some camera movement and depth of field at that time. Additional effects tweaks, lens flares, particles, were created using the Red Giant collection of After Effects plug ins. The strokes and drop shadows around the character animations are created as layer effects in After Effects also.
This is from the opening animation. It introduces King Nebuchadnezzar’s golden statue, and then the King’s introduction as he looks out onto his subjects.
This shot is a cutaway to the blazing furnace into which the Hebrew children will be thrown. It’s actuallysetup to be cut into two separate shots, one a closer up view rendered from a different camera. I’ve tried to use multiple cameras in the setups so that elements can be used multiple times to create certain shots with minimal disruption. This has sped up workflow and helped to maintain a more consistent visual look.
This is the unedited version of a quick cutaway to the King’s subject kneeling before him and his statue. One character was animated kneeling, then replicated with timing offsets n After Effectgs. Initially I recolored a couple different versions of the kneeling animation, giving the character different color hair and tunics. Ultimately, reverting to the character repeated exactly did a much better job of establishing th subjects loyal to the King as a singular monolithic group, this offered a very quick visual identification of their place/loyalty to the King, and set up a definite visual contrast with Shadrach, Meschach and Abendego, in the following scene.
This scene is create from the same AE file as the previous, the difference is a new camera setup, and the visibility of the brothers animations, each imported individually so timing and placement can be offset. This clip will be edited to begin with all of the kneeling done, and is meant to briefly just show the brothers as calmly defiant. Difference in character texture, and color saturation and character design are used to further an immediate distinction between the three brothers and the crowd. My intent design wise with this story is to follow George Lucas’s 3 second rule for on screen designs, which is that, basically, a design should be clear and concise visually in such away that a viewer will understand it’s purpose in a scene in no more than three seconds after appearing.